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[Gaia PvP #61] Enemy Strength Adjustment
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lamorak: I don't know how to say this

But
- 1st, it's a long round, with credit transfer 1:1
- 2nd, u change the recipe requirements by removing jewels.. most of F2P player depends on selling jewels to compete on pvp server
- 3rd, there's no credits as pvp reward
- 4th, you make a decision there's no -30 lvl requirements on gears..and mobs gives a really low exp.. i can smell credit burn from early days

By you enable the credit transfer sound tempting at first..then everyone will realize they have no c anymore to transfer on this long round..
I bet everyone will broke after this round
-blackeye-
This isn't friendly F2P games anymore
20-07-19 17:19
edowado2: the real problem is not normal mobs xp. You forgot about boss mobs ,its rather limited and triggered by luck if happens to spawn the boss mob that u want to kill. When xp got nerfed, boss mobs shouldnt even exist from the start so everyone will be killing the same mob which is more balance
20-07-19 16:57
12346789: struggling.
20-07-19 01:07
sneakydruid: Everything is going on smoothly but it's just like a first pvp to me cuz almost everything seems different but we'll adapt. -good-
20-07-18 19:09
superhuman: Allow super magic scroll since unscroll is unavailable
20-07-18 19:05
godreturns: Nice
20-07-18 18:09
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