quken: Rewards only for top 10 and top 1 class would make even more people to stop playing, worst idea ever
20-08-16 11:02
bob-dylan: Where's the free premium services? it's been 2 days since tourney & challenges end
20-08-16 07:55
poppins_party: My idea is no more rank on normal mobs or boss, increase drop rate of title ms on boss due to no rank..
No credits transfer.
Jewel and other bost don't work on PVP.
Credits reward for top 50 all class and top 10class.
Add powder at honor shop..
For PVP it should have limit for one player only have 20x hit to all player and when ur limit out u must wait till reset time.
Remove Jewel 1&2 from random.
Thats all for now.
No credits transfer.
Jewel and other bost don't work on PVP.
Credits reward for top 50 all class and top 10class.
Add powder at honor shop..
For PVP it should have limit for one player only have 20x hit to all player and when ur limit out u must wait till reset time.
Remove Jewel 1&2 from random.
Thats all for now.
20-08-16 00:39
necro_hunter: I have some idea/suggestion.'Endurance increases your total health and health regeneration rate. One endurance point is equal to 10 health points.'
1.each point alocate on endurance increase hp and armor instead increase hp only.It same like wisdom where each point alocate on wisdom increase mana,mana regeneration and magic power /spell damage.So each point on endurance increase hp and armor at the same time.I thinking making tank necromancer build with this future where in my build>armor boost from necromancer+pure tank build(all point on endurance)+rune(hp rune)+jewel/charm/elixir(armor/hp).i want to see the result with this build when facing dragon wave in gpvp.Will a necro stand a chance again dragon damage?will a necro lifeleech usefull when there is high hp+high armor?will a necro be a slow killer where low at damage and dps but high armor and hp+life leech make it like unkillable?..btw this just my idea...maybe it too op for necro but for me druid,amazon,assassin are op in dragon hunt cause this class have bonus passive that realky usefull when facing dragon hunt.
1.each point alocate on endurance increase hp and armor instead increase hp only.It same like wisdom where each point alocate on wisdom increase mana,mana regeneration and magic power /spell damage.So each point on endurance increase hp and armor at the same time.I thinking making tank necromancer build with this future where in my build>armor boost from necromancer+pure tank build(all point on endurance)+rune(hp rune)+jewel/charm/elixir(armor/hp).i want to see the result with this build when facing dragon wave in gpvp.Will a necro stand a chance again dragon damage?will a necro lifeleech usefull when there is high hp+high armor?will a necro be a slow killer where low at damage and dps but high armor and hp+life leech make it like unkillable?..btw this just my idea...maybe it too op for necro but for me druid,amazon,assassin are op in dragon hunt cause this class have bonus passive that realky usefull when facing dragon hunt.
20-08-15 18:23
psyco-brother: 1.Reward only for top 10 global and top #1 class. Its good.
2. Update for basick moobs. 75% exp quest moobs.
2. Reward 50% credits 50% honor
3. updating the boss. for every 10 levels. add some boss. like fallen arcangel for quest level 80-90. Swamp monsters for level 90-100
2. Update for basick moobs. 75% exp quest moobs.
2. Reward 50% credits 50% honor
3. updating the boss. for every 10 levels. add some boss. like fallen arcangel for quest level 80-90. Swamp monsters for level 90-100
20-08-15 16:48