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Suggestions for PvP Round Rewards!
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argos:
20-08-15 09:44
zeff: -round should be 15-21 day
-next round should be no credit transfer and rewards is credits.next round after that, enable creds transfer and reward honor(just like gaia-martis system but all in gaia map)
20-08-15 11:19
necrothesis: i think, just normal item appear in pvp round. and when round end, the reward must be appreciate
20-08-15 12:04
-vici-: Only stats from gears should count In PvP battles class boost and sp shouldn't count
20-08-15 13:02
psyco-brother: 1.Reward only for top 10 global and top #1 class. Its good.
2. Update for basick moobs. 75% exp quest moobs.
2. Reward 50% credits 50% honor
3. updating the boss. for every 10 levels. add some boss. like fallen arcangel for quest level 80-90. Swamp monsters for level 90-100
20-08-15 16:48
necro_hunter: I have some idea/suggestion.'Endurance increases your total health and health regeneration rate. One endurance point is equal to 10 health points.'
1.each point alocate on endurance increase hp and armor instead increase hp only.It same like wisdom where each point alocate on wisdom increase mana,mana regeneration and magic power /spell damage.So each point on endurance increase hp and armor at the same time.I thinking making tank necromancer build with this future where in my build>armor boost from necromancer+pure tank build(all point on endurance)+rune(hp rune)+jewel/charm/elixir(armor/hp).i want to see the result with this build when facing dragon wave in gpvp.Will a necro stand a chance again dragon damage?will a necro lifeleech usefull when there is high hp+high armor?will a necro be a slow killer where low at damage and dps but high armor and hp+life leech make it like unkillable?..btw this just my idea...maybe it too op for necro but for me druid,amazon,assassin are op in dragon hunt cause this class have bonus passive that realky usefull when facing dragon hunt.
20-08-15 18:23
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