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[Gaia PvP #70] Suggestions Needed!
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primajasa: New land in map
21-04-30 12:55
-percy-: I agree ace mobs shld drop their own titled Ms n not some other Ms..n just remove dungeon n make it g1 with some tweeks n rewards...PvP round shld be plain right all hunt n getting things that way..n yeah SP from credit purchase shld be given to main only coz people with lots of so just jump levels n can kill things easy ...y even say make use of skills in PvP when u giving skill points to begin with??that's really twisted n funny to even think abt...n It would he nice if dragon stone quests r made open too..that way people can just gain sp through hard work through this quests..n wish u could add 2special mobs..one which is available from day 1 itself like those santa gremlins in one of the rounds n one bigger one at higher levels..the smaller one shld drop present which shld give 1-10c or so or in very rare cases powder..b this low special mobs shld be available on all maps..making it fun..
21-04-30 07:28
royal_sponge: please raise % of drop title ms😅
21-04-30 07:23
-ghostlykillerz-: First of all , Buying credits should reward the sp to their main character and not the PvP character....It does make the PVP unfair in a way....Yes they are spending money, but that should make their main account stronger , right?

Secondly, no plain ms is good but make sure Ace mobs drop their own titled ms....they dropping random ms or items isn't helpful at all and quite annoying to he honest....Suppose you are hunting for basilisk ms for more than 30 min or so and all the Ace mobs u found gave you ms of endu , dex , heavy boots etc...Happened to me last round...

Thirdly, Dungeons were too hard last round and remove gems drop from dungeon floor or make the gems atleast lvl.4 ones...After pushing through lvl.20 getting a lvl.1 diamond can seriously take away the wish to play at all....

And some other suggestions are that make the Special mob's HP lower so people can't get 30+ levels with just one special mob...Again I did that last rounf myself, from lvl.63 to 90 in one Special mob...It isn't really fair..either remove exp from them or make their hp to about 100k or so ..
Also maybe it would be a good time to adapt my idea from the last round...You did say it would he implemented in the future rounds...

That's all

P.S : This was the idea -

there should be the special mobs which evolves as the round progresses...Starting from day 3 it will start appearing, even in the low level maps...They will be hatchlings with wings and a eggshell, with HP of 10000 or so...And also one thing to consider is that these special mobs should not give more exp than the boss mob of the level bracket...That defeats the purpose of having boss mobs...Killing theae hatchlings would give 1 random stat and 5 credit/ an egg..After day 5 they should become Juvenile (mob name) which would offer 2 random stat and 10c and would have about 25k hp...After day 7 it should become Adept ( mob name) which would give 3 skill points , 20c and have 250k hp..And After day 9 it should become the full grown ones with 1000k hp and would offer 5 SP and 25c and a treasure chest...I hope u can implement this..It would be really great...
21-04-29 21:05
death_to_weasels: Unlimited PvP, no personal reason whatsoever behind this "suggestion"
21-04-29 13:18
-dazzle-: No credits transfer to be fair :)
21-04-29 13:04
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