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[Gaia PvP #70] Suggestions Needed!
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dang3r: Agree with astro's idea
21-04-29 05:28
theprodigy: * bring back the drop ms in ace mobs
* remove xp in super mobs
* pve / pvp
- sp does not effective in pvp only in mobs
* D.A round , if what class you create it would be your fix class
* add rune death lvl I only(cant upgrade to higher lvl) drop in dungeon higher floor

thats all thank you 😊
21-04-29 07:52
strikerz: Cant login with puffin browser!!!!
21-04-29 09:55
-dazzle-: No credits transfer to be fair :)
21-04-29 13:04
death_to_weasels: Unlimited PvP, no personal reason whatsoever behind this "suggestion"
21-04-29 13:18
-ghostlykillerz-: First of all , Buying credits should reward the sp to their main character and not the PvP character....It does make the PVP unfair in a way....Yes they are spending money, but that should make their main account stronger , right?

Secondly, no plain ms is good but make sure Ace mobs drop their own titled ms....they dropping random ms or items isn't helpful at all and quite annoying to he honest....Suppose you are hunting for basilisk ms for more than 30 min or so and all the Ace mobs u found gave you ms of endu , dex , heavy boots etc...Happened to me last round...

Thirdly, Dungeons were too hard last round and remove gems drop from dungeon floor or make the gems atleast lvl.4 ones...After pushing through lvl.20 getting a lvl.1 diamond can seriously take away the wish to play at all....

And some other suggestions are that make the Special mob's HP lower so people can't get 30+ levels with just one special mob...Again I did that last rounf myself, from lvl.63 to 90 in one Special mob...It isn't really fair..either remove exp from them or make their hp to about 100k or so ..
Also maybe it would be a good time to adapt my idea from the last round...You did say it would he implemented in the future rounds...

That's all

P.S : This was the idea -

there should be the special mobs which evolves as the round progresses...Starting from day 3 it will start appearing, even in the low level maps...They will be hatchlings with wings and a eggshell, with HP of 10000 or so...And also one thing to consider is that these special mobs should not give more exp than the boss mob of the level bracket...That defeats the purpose of having boss mobs...Killing theae hatchlings would give 1 random stat and 5 credit/ an egg..After day 5 they should become Juvenile (mob name) which would offer 2 random stat and 10c and would have about 25k hp...After day 7 it should become Adept ( mob name) which would give 3 skill points , 20c and have 250k hp..And After day 9 it should become the full grown ones with 1000k hp and would offer 5 SP and 25c and a treasure chest...I hope u can implement this..It would be really great...
21-04-29 21:05
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