-flawless-: mob timer for clans it's useless since timer is the same between clan members and outsiders mob timer for clablns should be much lower than other players
ex: other players have 60sec. respawn time while clans only have 30sec. when trying to pass a monster to their other member
ex: other players have 60sec. respawn time while clans only have 30sec. when trying to pass a monster to their other member
21-07-07 05:27
-dothraki-: This suggestion isn't about Gaia PvP but I just wanna post here so dreamer may notice. My concerns are regarding lottery tokens. Since it really scarce for now, why not make the magic scroll prize from lottery a randomly titled ms (including challenge and dragon ms but with a very very small %). Same with the runes (includes rune death and diablo with small probability). As well as the Jewels
(polls should only include Jewel V or Ulti Jews, plus a small chance to receive Charms). Making lottery tokens a very very worth it to collect.
Just my thoughts though.
(polls should only include Jewel V or Ulti Jews, plus a small chance to receive Charms). Making lottery tokens a very very worth it to collect.
Just my thoughts though.
21-07-07 02:31
superman_slayer: 3 waves of dragon.. and credit rewards.. also make no land level restrictions
21-07-07 00:13
floridaboy: Make pets available on day one, so we level up on the same phase and purchasable by credits, hence making pets a true companion not a burden when they're available and we are fighting smobs and they perish everytime.
And also frenzy mode 4x exp for 2hrs not 24 hrs
And also frenzy mode 4x exp for 2hrs not 24 hrs
21-07-06 20:26
-day--knight-: We need credit reward back , and diamond reward back also divine
Seed reward back too ,
Set kill to 3k wins
First 1k wins 100% xp
1k to 2k wins 50% xp
2k to 3 k wins
5% xp
We need to hunt also
3k wins is fair enough ....
Seed reward back too ,
Set kill to 3k wins
First 1k wins 100% xp
1k to 2k wins 50% xp
2k to 3 k wins
5% xp
We need to hunt also
3k wins is fair enough ....
21-07-06 17:20