beware: In commemoration of Black Dragon's 11th or 12th anniversary, let's call this upcoming Gaia PVP "Block Party"
Event Monster: Block Dragon
*Block rate: 25% (which is the highest possible block rate so far we have)
Dragons should also have a block chance to make dragon hunt more interesting. Magic/Spell and Physical should be blocked!
*I haven't used druid so I'm not sure if their magic damage can be blocked.
*25% block rate should still be the highest depending of the dragon, e.g. Royal Dragon 25% block rate, Black Dragon 20% etc or all dragons will have 25% block rate (any of these two would is good)
With block chance implemented on event monster and dragons.I would like to suggest a new element of the game: Reflect!
This should be added to Body Armor!
*Reflect has two aspects.
1. Reflect Damage: It is the portion of the damage from the enemy being reflected. Max: 25% may vary depending on the level of the body armor.
Eg. Enemy Damage: 10000
Reflect Damage: 10%
Damage Reflected: 1000
2. Reflect Chance: This is the chance reflect will take effect. Max: 25% may vary depending on the level of the body armor.
In this way, I think it would change the landscape of the game in terms of PVP and even in dragon hunt. It will also give a better chance for non-supporters to compete for diablo or royal diablo since reflect would be a game of luck, buying sp would not help increase reflect except better body armor.
Minor adjustments!
1. The higher the level of dungeon, the better tier for charms to be rewarded.
Last round I reached 466 on dungeon but I only get low level charms, as I remember on level 400 the reward is only charm gaia I.
2. Charms should be collected again every 50 levels not only once to give physical type a chance to compete.
3. Kindly check if this is intentional.
Level:
100
Dexterity: +23%
Endurance: +23%
Damage: +55%
Life leech: +23%
Critical Blow
Wisdom
Above is assassin boost at level 100, do they really have a wisdom boost?
That's all!
Cheera on another year of this game.
Happy New Year!
Event Monster: Block Dragon
*Block rate: 25% (which is the highest possible block rate so far we have)
Dragons should also have a block chance to make dragon hunt more interesting. Magic/Spell and Physical should be blocked!
*I haven't used druid so I'm not sure if their magic damage can be blocked.
*25% block rate should still be the highest depending of the dragon, e.g. Royal Dragon 25% block rate, Black Dragon 20% etc or all dragons will have 25% block rate (any of these two would is good)
With block chance implemented on event monster and dragons.I would like to suggest a new element of the game: Reflect!
This should be added to Body Armor!
*Reflect has two aspects.
1. Reflect Damage: It is the portion of the damage from the enemy being reflected. Max: 25% may vary depending on the level of the body armor.
Eg. Enemy Damage: 10000
Reflect Damage: 10%
Damage Reflected: 1000
2. Reflect Chance: This is the chance reflect will take effect. Max: 25% may vary depending on the level of the body armor.
In this way, I think it would change the landscape of the game in terms of PVP and even in dragon hunt. It will also give a better chance for non-supporters to compete for diablo or royal diablo since reflect would be a game of luck, buying sp would not help increase reflect except better body armor.
Minor adjustments!
1. The higher the level of dungeon, the better tier for charms to be rewarded.
Last round I reached 466 on dungeon but I only get low level charms, as I remember on level 400 the reward is only charm gaia I.
2. Charms should be collected again every 50 levels not only once to give physical type a chance to compete.
3. Kindly check if this is intentional.
Level:
100
Dexterity: +23%
Endurance: +23%
Damage: +55%
Life leech: +23%
Critical Blow
Wisdom
Above is assassin boost at level 100, do they really have a wisdom boost?
That's all!
Cheera on another year of this game.
Happy New Year!
22-01-04 03:12
-aainz-: ~GPVP~Bakunawa Hunt on gpvp and bakunawa ms
~GPVP~Put power levels depending on the player's sp and players can only attack others with same power range with them to avoid bullying in lower levels because there are instances that those who completed the quest are staying in lower level just to attack others (example if a player get 1000 sp they get 1000+ power and can only attack those who also have the same power range)
~G1~Put dungeon in G1, but instead of getting items every 10th level we get random effects every 10th level (diamond days, premium days, frenzy, etc), we only get items every 50th level in dg, also no more choosing level where to start, on what level the player quitted or died in dg it will still remain the next time the player will enter the dg (but the boosts still remains)
~GPVP~In pvp, instead of getting items from inventory, the winner will get exp (depending on the defeated player's level) and the 10% gold of the defeated player. If the player is killed the winner will get 20% gold of the killed player and get 1 equipped item.
~GPVP~Put power levels depending on the player's sp and players can only attack others with same power range with them to avoid bullying in lower levels because there are instances that those who completed the quest are staying in lower level just to attack others (example if a player get 1000 sp they get 1000+ power and can only attack those who also have the same power range)
~G1~Put dungeon in G1, but instead of getting items every 10th level we get random effects every 10th level (diamond days, premium days, frenzy, etc), we only get items every 50th level in dg, also no more choosing level where to start, on what level the player quitted or died in dg it will still remain the next time the player will enter the dg (but the boosts still remains)
~GPVP~In pvp, instead of getting items from inventory, the winner will get exp (depending on the defeated player's level) and the 10% gold of the defeated player. If the player is killed the winner will get 20% gold of the killed player and get 1 equipped item.
22-01-03 23:43
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22-01-03 15:12