





13-10-08 05:57

2)also add some fun quests it makes more attractive.
3)Also clan wars inviting each other to battle.if one of the clan wins they get nice prize.
4) inventory for clans only so that clan members can use eachother items.
5) add some pets like small dragons.these cant be brought from battle arena.these can be get by eggs through PVP.





13-10-08 06:51






13-10-08 07:24






13-10-08 08:27

Anyway, what Blackdragon needs the MOST right now is balance. The character classes are somewhat balanced, so I won't go there. But the items badly need to be rescaled.
The higher your level is, the more item dependent you become. In fact, this whole game is item dependent.
So when the powers of the items in a same bracket level vary greatly, it just takes out the fun out of the game. And it leaves no space for applying strategies. Cause then, everyone knows what the best weapon is and rushes to get it. The game doesn't provide many options. Is this your idea of fun? Following the same route, getting the same item, learning the same spell again and again?
We need options! We need versatility!
You are to be creative as a dev.
Do you know why DoTA is still so popular? Do you know why the map creator (Ice frog) was hired by valve to make a game called dota2? It's cause Ice frog knew how to create a balanced game. Dota is just one example, Dreamer. There are many other games which found success the same way dota did. Maybe you can make blackdragon one of those games.
I'm not gonna go into the credit buyer vs. non-credit buyer debate. You need money to run the game, I understand that. But just create an immersive gaming experience for us all.
There shouldn't be ONE best weapon. Let there be dozens of best weapons. The players should be torn between choices.
Strengthen the sucky items and nerf the overpowered ones. Good luck. I'll be looking forward to an update about this.





13-10-08 09:30