Greetings!
Here are the updates for Gaia PvP #64:
* Devil Dragon!
The winner will receive an exclusive Level 140 helm - Eternal Damnation!
* Evil Dwarf Hunt!
Each win will give +50 credits, Treasure Chest & Yggdrasil's Seed.
* Top-10 Pets ranking will get rewarded with an exclusive pet - Ghost Dragon!
* Spooky Halloween Map with some new adjustments.
Pumpkins will drop until the end of the round.
* Heroic rarity is available in PvP round!
Moreover, items with rarity get a considerably bigger stats increase than in Gaia #1.
This puts more emphasis on the importance of rarity & may create interesting gear combinations.
* Supreme Jewels - can be crafted from the Ultimate Jewels & gives +150% boost!
Crafting is the only way and be aware that Ultimate Jewels can now be crafted from 3 x Jewel (V).
* Drops of Recipes & Pieces are DOUBLED!
* Dragons spells protection capped at 80% (was 90%).
Simply to help the spellcasters in the hunt.
* Experience rates are adjusted & more balanced.
Please note that the received experience will also depend on your character's level & the first week will have gradual daily experience increases (as it was before).
First 1000 wins give 100% exp, the next wins until 5000 give 2.5% exp and any further wins will give no experience at all. This will not affect the drops though.
* Stats requirements for gear exists but is reduced by HALF.
Legendary Gear requirements reduced by 20 levels.
* Rewards updated: Top-10 players rewarded instead of Top-50 (to reduce the temptation of alts).
However, Top-10 class rewards were greatly increased & include credits as well. Hopefully, this creates more equal opportunities.
Level 140 recipes given to Top-5 of each class (was Top-3).
* Some adjustments to Features activation times (Pets are from Day 1).
* Some PvP restrictions enabled: 20 battles in 1 hour between the same two players (as it was before - to prevent any intentional bullying).
However, damage in PvP is boosted TWICE to make the battles more exciting! Less is more in this case.
* 75% Spell cap only for Druids & 50% cap to everyone else.
This is made to be the same as in Gaia #1. There was no reason to have it equal for all classes.
* Necromancers get slightly smaller Armor boost.
* Clans will have 25 spots available (was 15).
* Small fix: custom gear titles are displayed in a cursive style to avoid a possible confusion.
* Small fix: 1st daily win will give a full 100% experience (was buggy).
* New Arena & PvP Tourney seasons.
* Eternal Damnation (base tier):
- Damage: +66
- Armor: +666
- Strength: +666
- Dexterity: +666
- Endurance: +666
- Wisdom: +666
- Prot. from Air: 66%
* There was an attempt to create new spells with new mechanics but, unfortunately, this will have to wait as it requires more testing and buggy spells would not do any good.
* NEW high level maps will get added in a few days - stay tuned!
Please note that there are still many fixes and balance adjustments that are needed so this is an ongoing process. Suggestions are always welcome!
Good luck to everyone participating & huge thanks to everyone purchasing and supporting the game!
Regards,
dreamer