--dimension--: lock down the attacker on the map for few seconds of delay after changing to other map after the attack so no more hit and run gonna happen
20-03-21 03:11
imperial_royal: classes needs balance only the pvp system in gaia #1 itself is good enough
20-03-18 14:45
-paladin-_: 1. Remove 10x damage.
2. Charms/jewels/elixir effects on pvp is only 50%
3. HP boost counted
Additional idea
Endurance and armor are the least valued stats by the players. So can you update both stats so they will be as important as dexterity and wisdom? My idea is to make endurance give 1 armor per 1 endurance (1 endurance = 1 armor) much like 1 strength = 1 damage... We can try new built if you consider this idea
Ty
2. Charms/jewels/elixir effects on pvp is only 50%
3. HP boost counted
Additional idea
Endurance and armor are the least valued stats by the players. So can you update both stats so they will be as important as dexterity and wisdom? My idea is to make endurance give 1 armor per 1 endurance (1 endurance = 1 armor) much like 1 strength = 1 damage... We can try new built if you consider this idea
Ty
20-03-18 10:02