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Announcements » Vote on Pvp changes!
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most1ted: Gears Element protection in pvp should be remove as well. Even you got a master spell, but your opponent can cast 50percent spell prot. PLUS his gear element prot. You just waste mana lol
12-07-06 12:12
wartt: its very good that update. but the game have something wrong, if i lvl up i have add just 1 atribute points is too bad that please fix that. if u lvl up 50 hp 3 atribute points. and retrain mode. if u do that update all ppl need to retrain. all mmorpg games have that option . i say that becouse many ppl want to fight in pvp but is weak :p
12-07-06 15:35
krixus: Make all classes even.. Or if its not possible to make it so any class can beat any class depending on spells set up the at least make it like paper scissors stone so each class can beat one class easily.. And by that I mean reduce barbs ability to stack effects from bloodlust so they can no longer deal 6000+ damage when no other class can do anywhere near or even defend anywhere near that amount
12-07-06 15:51
krixus: And the other thing is make pvp an optional choice.. If people don't want pvp you will lose them by forcing pvp on them and if people do want pvp they will get bored and leave also.. Only way to solve it is make it an option for each player to decide to take part in indevidually therefor losing no players as all are happy.. Make it so when turned on pvp cannot be turned off for at least 24 hours to stop people taking advantage of the option when it suits them..

Remember this game has pvp now and anyone who is backing full pvp anywhere is only doing that so they can pick on weaker players who feel unready for pvp.. Why else would anyone decline the option idea especially when there is safty I.e it cannot be turned on and off in short pereiods of time to suit who you are attacking and who is capable of attacking you.. This will lose bd players in the long term.. Any player who currently feels ready for pvp can already take part with other willing players in arenas castles or the battle arena so pvp is not going to win a lot of new players is it?

All I can vote for is an option for all players to choose to do as they feel or you will almost certanly lose players
12-07-06 16:25
f3ar: I would like 2 be able 2 see who my atacker is before i am able to choose my defensive spell set. Default spell sets are impossible 2 use effectivly. If i am set for a Druids atack and am then ataked by a barb, i stand no chance. I think a message should be sent 2 the neutral player in a battle with the information of who his atacker is and his class. then the neutral player has 45 seconds to choose his defense spell set. And diablos can only atack diablos from an offensive (atacker) standpoint. However they could be atacked by a normal player. There is no way 2 defend against that many spell choices. No wearing gear loss 4 the neutral player. However a 10% chance of wearing gear loss 4 the atacker? After all he is the agressor. Pvp in arenas should remain the same. A lvl 30 requirement 4 pvp should be inforced 2 give new players a chance to learn their chr's abilitys.
12-07-06 17:39
f3ar: The announcement that someone is atacking would also give the neutral player the chance to teleport if he wanted 2 avoid the confrontation.
12-07-06 17:43
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